















A Sci-Fi Cyborg Ape created with ZBrush, Blender 5, XGen, and Substance Painter.
The Ape comes with spline-based hair, as well as Hair Cards for use with programs that do not support splines.
100% fully unwrapped, with the only overlapping UVs being on the Hair Cards.
Modeled at real-world scale.
Without Hair Cards:
43,663 Vertices
41,850 Faces
81,533 Triangles
With Hair Cards:
129,903 Vertices
75,819 Faces
149,471 Triangles
Texture Maps are broken down as follows:
Base Color
Metallic
Normal – DirectX (for use with game engines such as Unreal Engine)
Normal – OpenGL (for use with applications such as Blender)
Roughness
Emissive
Opacity / Alpha
Masks for Subsurface Scattering
You will receive the following with purchase:
1x Model of the Ape WITH Rig and Hair Cards in .FBX format
1x Model of the Ape WITH Rig and NO Hair Cards in .FBX format
1x Model of the Ape WITHOUT Rig and WITH Hair Cards in .FBX format
1x Model of the Ape WITHOUT Rig and NO Hair Cards in .FBX format
1x Model of the Ape WITH Hair Cards in .OBJ format
1x Model of the Ape WITHOUT Hair Cards in .OBJ format
1x Alembic cache for the hair spline geometry
1x .blend Blender file with the Ape model, rig, lighting, and camera setup
4x Animation files in .FBX format – Idle, Walk, Run, and Jump
4x Texture map resolution variations – 512K, 1K, 2K, and 4K
1x Unreal Engine 5.7 project file with the Ape, textures, material setup, hair splines and groom setup, and Control Rig for animation
Unreal Engine Project Setup
When using the Unreal Project file, please ensure you enable the following base engine plugins for the hair groom:
Alembic Groom Importer
Groom
Hair Modeling Toolset
Mutable Groom Extensions
Modeling Tools Editor Mode
This asset can be used for any user-related projects and purposes such as scene placement, rigging, animation, games, and more.